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Forums Virtual Worlds 2018-08-23T23:51:11+01:00 https://www.vzones.com/forums/app.php/feed/topic/934 2018-08-23T23:51:11+01:00 2018-08-23T23:51:11+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3275#p3275 <![CDATA[Re: Turf Mover needs a tweak]]>
Yes it is the reason. It's not just the mover that exhibits that behaviour. Try holding something and moving as far to the left as you can so the object is off the screen to the left then drop it. You will find that it is forced back into the locale with the same 5 pixel gap. This happens in all locales not just turfs. The issue is not with the mover but how locales work.
Using the list room contents will only work up to a point. If you move it too far off screen then you get a "Sorry, you must be next to the object chosen." error.
Bill
Ah, thanks for the explanation, Bill. Appreciate straightforward communication. =)

Statistics: Posted by Tigerlily — Thu Aug 23, 2018 11:51 pm


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2018-08-21T14:15:49+01:00 2018-08-21T14:15:49+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3245#p3245 <![CDATA[Re: Turf Mover needs a tweak]]>
We can always locate our items if we lose them in a turf by using List Room Contents. So surely that cant be the reason we cant move objects all the way to the right? All turf decorators would LOVE to lose that 5 pixels gap, however! :lol:
Thanks for mentioning this, Sly. Thanks for looking into it, Bill. hugs, Tigs.

Yes it is the reason. It's not just the mover that exhibits that behaviour. Try holding something and moving as far to the left as you can so the object is off the screen to the left then drop it. You will find that it is forced back into the locale with the same 5 pixel gap. This happens in all locales not just turfs. The issue is not with the mover but how locales work.

Using the list room contents will only work up to a point. If you move it too far off screen then you get a "Sorry, you must be next to the object chosen." error.

Bill

Statistics: Posted by Guest — Tue Aug 21, 2018 2:15 pm


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2018-08-21T10:52:13+01:00 2018-08-21T10:52:13+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3241#p3241 <![CDATA[Re: Turf Mover needs a tweak]]>
Thanks for mentioning this, Sly. Thanks for looking into it, Bill. hugs, Tigs.

Statistics: Posted by Tigerlily — Tue Aug 21, 2018 10:52 am


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2018-08-21T04:54:49+01:00 2018-08-21T04:54:49+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3238#p3238 <![CDATA[Re: Turf Mover needs a tweak]]>
Honestly ;)

Statistics: Posted by billj_c — Tue Aug 21, 2018 4:54 am


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2018-08-21T04:01:04+01:00 2018-08-21T04:01:04+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3237#p3237 <![CDATA[Re: Turf Mover needs a tweak]]>
It depends where the tag (the hold location) on the object is located. If it's on the right then you can move it off screen to the left leaving only a small part showing. If the tag is on the left of the object then there will be a gap. In that case you could rotate the object so it is facing backwards (so the tag is now on the right) and you should be able to move it further to the left

Bill

Statistics: Posted by Guest — Tue Aug 21, 2018 4:01 am


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2018-08-21T01:45:38+01:00 2018-08-21T01:45:38+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3234#p3234 <![CDATA[Re: Turf Mover needs a tweak]]>

Statistics: Posted by Carly — Tue Aug 21, 2018 1:45 am


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2018-08-20T21:55:46+01:00 2018-08-20T21:55:46+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3230#p3230 <![CDATA[Re: Turf Mover needs a tweak]]>
I am hoping with new people at the helm, maybe it is something that can be tweaked recoded!?

Or they can tell me it is hardcoded and it would cause a black hole and we all go poof. :mrgreen: So then I would just keep sticking trees in the gaps hehe.

Statistics: Posted by Sly — Mon Aug 20, 2018 9:55 pm


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2018-08-20T21:23:47+01:00 2018-08-20T21:23:47+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3228#p3228 <![CDATA[Re: Turf Mover needs a tweak]]>

I believe that happens because of the way turfs have to be built. I know someone will correct me if I'm wrong - but I remember this from long ago, when it was brought up...

Statistics: Posted by Devra — Mon Aug 20, 2018 9:23 pm


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2018-08-20T17:43:54+01:00 2018-08-20T17:43:54+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3225#p3225 <![CDATA[Re: Turf Mover needs a tweak]]> Statistics: Posted by Dia — Mon Aug 20, 2018 5:43 pm


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2018-08-20T17:40:42+01:00 2018-08-20T17:40:42+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3224#p3224 <![CDATA[Re: Turf Mover needs a tweak]]> Thanks.

Statistics: Posted by goldenbrats2 — Mon Aug 20, 2018 5:40 pm


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2018-08-20T17:29:32+01:00 2018-08-20T17:29:32+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3223#p3223 <![CDATA[Re: Turf Mover needs a tweak]]>

Statistics: Posted by Maija — Mon Aug 20, 2018 5:29 pm


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2018-08-20T17:22:32+01:00 2018-08-20T17:22:32+01:00 https://www.vzones.com/forums/viewtopic.php?t=934&p=3222#p3222 <![CDATA[Turf Mover needs a tweak]]>
I have been decorating my turfs and I am finding one thing that really irks me. The turf mover stops at 5+ pixels from the left edge. I can't move anything all the way over to the left. This creates a gap on the left with some items.

I was wondering if it was possible to have the ability to move items a bit farther to the left. Instead of a set 5 that the mover stops at, maybe have it be -20 or as far as possible without causing other problems like lost items.

If you agree, please also chime in below so that TPTB can see this would be a change we would like to possibly see in the future.

Thank you :)
turf mover problem.jpg
turf mover problem.jpg (89.53 KiB) Viewed 7999 times

Statistics: Posted by Sly — Mon Aug 20, 2018 5:22 pm


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