- Sat Jan 12, 2019 2:27 pm
#5259
This one is for the programmers and geeks out there who just love to see how things work.
This is the C++ core that powered the original wadapi.dll and shows the original Fujitsu code that was released to show how to communicate with the WorldsAway client.
For those who want a "non geeky" explanation of what this is: this is the source code that explains how an external program like game hosters are able to communicate with the VZones/WorldsAway client and tell it what to do such as get local text or send messages and ESPs.
I took the old Fujitsu C++ code and made it so it can be compiled in Visual Studio 2017.
I have also uploaded the original documentation that explained how it all worked: https://coals.github.io/DapiDDEExampleCPP/
Source Code: https://github.com/Coals/DapiDDEExampleCPP
This is the C++ core that powered the original wadapi.dll and shows the original Fujitsu code that was released to show how to communicate with the WorldsAway client.
For those who want a "non geeky" explanation of what this is: this is the source code that explains how an external program like game hosters are able to communicate with the VZones/WorldsAway client and tell it what to do such as get local text or send messages and ESPs.
I took the old Fujitsu C++ code and made it so it can be compiled in Visual Studio 2017.
I have also uploaded the original documentation that explained how it all worked: https://coals.github.io/DapiDDEExampleCPP/
Source Code: https://github.com/Coals/DapiDDEExampleCPP
~ Coal
Your friendly VZones Staff Member
Your friendly VZones Staff Member