Place to discuss anything and everything related to VZones & get tech support.
#5259
This one is for the programmers and geeks out there who just love to see how things work.

This is the C++ core that powered the original wadapi.dll and shows the original Fujitsu code that was released to show how to communicate with the WorldsAway client.

For those who want a "non geeky" explanation of what this is: this is the source code that explains how an external program like game hosters are able to communicate with the VZones/WorldsAway client and tell it what to do such as get local text or send messages and ESPs.

I took the old Fujitsu C++ code and made it so it can be compiled in Visual Studio 2017.

I have also uploaded the original documentation that explained how it all worked: https://coals.github.io/DapiDDEExampleCPP/

Source Code: https://github.com/Coals/DapiDDEExampleCPP
#9715
Was the original C++ code Borland C++ by any chance? I would like to make a text to speech plugin and translation plugin for VZones but I'd want to do it with Embarcadero C++ builder to produce native binaries. Am I better off translating your visual C++ code or starting from scratch with the original Fujitsu demo and hacking that?